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- ==============================================================================
- "STRIKE SQUAD" Manual Additions/Changes
- --------------------------------------------
- To print this file, copy "README.TXT" to printer!
- ------------------------------------------------------------------------------
- Machine Requirements
-
- IBM and 100% Compatibles
-
- Required: IBM-PC/AT 16 Mhz '386 or faster
- 2 MB Memory
- Hard Drive
- 256 Color VGA graphics
- Mouse, 100% Microsoft (or Logitech) Compatible
-
- Supported: XMS Memory
- Music & Digitized Sound Effects with 2 MB available XMS memory
- on Adlib, Disney Sound Source, Sound Blaster and Compatibles
-
- Recommended: 20 Mhz '386 or faster
- DOS 5.0
- 3 MB memory (at least 2 MB XMS)
-
- ===============================================================================
-
- MANUAL ADDITIONS/CLARIFICATION/CHANGES
- ----------------------------------------
-
- Explosive Devices: Demo Charges, Blister Charges, and Explosive
- Charges all explode with the same radius, though they all do different
- amounts of damage. Also, all the explosive devices act on a timed
- detonation process, where they automatically count down once dropped.
-
- To determine the name of the mercs' current location, hit hot key
- "L" when on a location and the information will appear in the LCD message
- screen. Knowing where you're at and where to go next is important for
- a successful completion of "Strike Squad."
-
- Hints For Staying Alive
-
- - You should constantly keep check on the mercs' pool of credits.
- Things like deploying mercs, buying weapons, betting, and interacting
- with hookers, can take up credit points rather fast. That's why it
- is smart to snag weapons off of dead bodies and sell them to the
- handful of gun salesmen throughout the game. They will give you a fair
- deal for the used items, and in turn will sell you some high quality new
- and rebuilt weapons. Look for the salesmen on Rogonde of planet Trindor,
- Jalaak of planet Lusios, and Vos Legas of planet Apatos. Keep in mind
- that when your mercs run out of credits, you lose the game.
-
- - When a merc is wearing a Ghost Cloak he is theoretically invisble
- to any and all enemies on the screen. These enemies, however, can
- sense when a merc's gun is drawn and will appropriately try to take
- him out if he is a threat. Click on the Engage/Ignore icon and set
- this invisible merc to "Ignore." This way the enemies will not detect
- his presence and the merc will not start a fight without your order.
-
- - "Strike Squad" comes with its own built-in list of help screens to aid
- you in performing the most common of functions throughout the game.
- Type "H" anytime during gameplay to bring up these screens.
-
- - When playing on a slow machine (386 33mhz or lower) you may find that
- the game runs a lot faster when taking only one or two mercs down to
- a location at a time. The more mercs you use, the more information
- the program has to process, and thus the slower the execution.
-
- ==============================================================================
-
- ADDITIONAL INFORMATION
- ------------------------
-
- Virtual Memory
-
- The "Strike Squad" program uses a process called Virtual Memory
- to access and execute code. In order for VM to function properly
- there must be an adequate amount of space on the hard drive for
- swapping files. Having at least 4 megabytes of reserved space on the
- hard drive during gameplay will guarantee a smoothly functioning game.
-
- Help Program
-
- Type HELP for help with memory problems, soundcards, and making
- a boot disk. See the troubleshooting section of the Strike Squad manual
- for other information.
-
- Saving Games
-
- Because of the numerous amount of files that are used during
- game play, saved games in "Strike Squad" can take up to 1.5 megabytes
- of room on the hard drive. If your hard drive is low on space, you
- may want to use only one or two save game slots when saving.
-
- Deleting Saved Games
-
- Located in the "Strike Squad" directory is a batch file called
- DELSAVE.BAT which deletes specific saved game files filling a particular
- saved game slot. To delete a saved game type "DELSAVE " and then the
- saved game slot number. For example: DELSAVE 3 will delete all the
- saved files in slot 3.
-
- Sound Boards
-
- Use the SETD.EXE program to select sound boards and to configure
- the sound driver for that board if not using default values. The
- SETD.EXE program is automatically loaded the first time that you start
- the Strike Squad game. If your sound board changes then run the
- SETD.EXE program from the DOS prompt inside the Strike Squad subdirectory.
-
- If you do not see your sound board listed and it is Sound Blaster
- compatible then choose the option for "Sound Blaster and compatibles".
-
-
- Music/SFX Switches
-
- To turn off the music and/or sound effects during the game, you
- must do this from the DOS prompt before entering the game. To play
- the game with the music off type "SS MOFF". To play the game with
- sound effects off type "SS SOFF". To play the game with the music and
- sound effects off type "SS MSOFF". (Note: when using an Adlib sound
- card, the sound effects have trouble initializing properly. The
- game must be played with the sound effects off to avoid a crash.)
-
- ---------------------------------------------------------------------------
-
- -- Troubleshooting --
-
- Error messages during the game are displayed to be self explanatory,
- for example "Mouse driver not detected" would tell you that you forgot
- to the load the 100% Microsoft or Logitech compatible mouse driver
- before running Strike Squad.
-
- Error messages related to memory problems will display what type of
- memory is insufficient such as "insufficient XMS memory" and what
- the results are, such as "Sound effects not available". You will
- need to read the "Troubleshooting" section of the manual or run the
- HELP program to get help in clearing memory.
-
- Please see the "Troubleshooting" section of the manual and/or the
- options on HELP program for Sound Board, memory, and boot disk help.
-
- ---------------------------------------------------------------------------
-
- MANUAL INSTALL INSTRUCTIONS
-
- In some rare cases it is possible that the Strike Squad game may have
- a problem installing to your specific hard drive setup. If problems
- occur be sure to clear TSRs from memory. You may also try creating a
- boot disk to see if that fixes the problem (refer to the section
- "Troubleshooting" for information on TSRs and creating a boot disk or
- use the included HELP program).
-
- To manually install the game:
-
- 1) On the hard drive build a subdirectory for Strike Squad:
-
- C:
- CD \
- MKDIR SS
-
- 2) Change directory to the Strike Squad directory:
-
- CD \SS
-
- 3) Copy all files from each of the game disks into the Strike Squad
- directory.
-
- COPY A:*.* C:\SS
-
- Repeat this step for each game disk until all files are copied.
-
- 4) The game is shipped on several disks, each disk contains a
- compressed file (STRIKEx.CMP - x being the disk number) that
- must be uncompressed before game play by typing:
-
- DCMP STRIKE1.CMP
- DCMP STRIKE2.CMP
-
- Repeat this for each .CMP file,
- STRIKE1.CMP,
- STRIKE2.CMP, etc depending on the number of disks in your boxed game.
-
- 5) Delete the original compressed files from hard drive when Step 4 is
- completed:
-
- DEL *.CMP
-
- 6) Type SS to start the game.
- ---------------------------------------------------------------------------
-
- INFORMATION ON OTHER MINDCRAFT PRODUCTS:
-
- - Type PREVIEW to access Mindcraft online text information catalog.
- View descriptions of games currently available, upcoming game descriptions,
- information on Mindcraft's BBS, and The Mind's Eye - Mindcraft's very own
- Newsletter.
-
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-
- - END OF FILE -